This is a really great interview! Closer to the end, Yoshi-P hints at quite a few changes in attitudes toward development throughout all of Square Enix, changes that A Realm Reborn has helped cause.
Do you think this lesson that you’ve learned through recreating this title has changed something about the way people at Square Enix look at game development, look at dealing with the fans, or even maybe how they look at Final Fantasy?
NY: I definitely think it has changed. I’ve actually been doing Producer Letters via livestream since around September of 2011. Originally, the Square Enix internal impression of those shows was like, “What’s he doing on livestream? He’s a developer! If you promise something to players, that means it’s a commitment! As a developer, what’s he trying to do?” … I do see that, internally, within Square Enix, they’ve figured out the importance in being in direct contact with the fans, the customers. … And in terms of the different teams, proposing ideas to implement into the games, I’m hearing people say more and more, “This is what the fans want.” And also within the development staff they are thinking more about what the fans want.